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ImperiaOnline Romania
Site-ul jucatorilor de ImperiaOnline din Romania
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Acum este: 05/11/2026 13:20
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Mesaj |
Seductiv Administrator


Data inscrierii: 09/Sep/2006 Mesaje: 198 Localitate: Sighisoara
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Trimis: 22/10/2006 14:02 Titlul subiectului: Ce este moralul? |
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MORALE
This is the fighting spirit of your army. It symbolizes the will to fight, which is dependant on a great number of factors. The lack of desire to fight can result in your army fleeing the battlefield, even if its ranks are greater than that of your opponent's.
GLOBAL MORALE
When on a mission, this is the morale your army will fight with. The Global Moral depends on the overall behavior of the player. Morale, as a basic value, is 100. If a player attacks players which are not in the allowed coefficient of 2, his morale drops, because he doesn't fight equals. For every 0.1 difference in the coefficient (that is over x2) the morale of the army suffers 3 points loss. If you attack an enemy that has x3 more or less points than you (that is the limit), you will fight the battle with 30 points morale less. Upon returning home, your army will restore its natural morale value.
Thus, it's very important how much morale your troops have. It is not a good idea to fight much weaker or much stronger opponents; your morale will suffer drastically.
THE BATTLE PROCESS
The two armies start the fight with their Global Morale values. (100 against 100)
Each round the morale drops due to the fatigue, damage, victims, etc.
Each round the morale drops with 4 due to the fatigue.
Considering the damage inflicted, the morale drops with another 1-3 each round.
When your army inflicts more damage than the opponents your morale raises and the enemy's drops. This is the formula:
20-50% difference = 1 morale correction
51-150% difference = 2 morale correction
Everything above 151% difference - 3 morale correction
Thus the morale differences can reach 1-7, which prevents the loss of a battle on a casual basis.
After passing the 50 points of the morale, there is a chance for your army to flee with the respective percentage (49 morale = 1% chance of fleeing, etc.)
If one army leads the other by 15% of morale it is not endangered of fleeing. (If your army has 45 morale, and the enemies has 29, your army will not flee even though it is under 50)
No army can run before round 3 passes.
Fortress garrison do not have morale - they simply cannot escape anywhere.
Fortress garrisons do not require upkeep. In other words, if you put your army in the Fortress, you won't spend money in it. Repeat: you only have to pay upkeep on the army you keep on the field in your province, not inside the fortress!
If an army flees from the battlefield, it automatically loses 50% if it’s remaining troops. The rest of the army returns to the province they were sent to mission from.
If an attacker's army flees from the battlefield during a Siege, the troop’s loss is 20%.
If an attacker loses the battle, all siege weapons are lost.
If an army attacks "inner province" (province which is surrounded by other provinces), each province he passes in order to get to its target "punishes" him with 20 morale loss. This happens because your army enters deep into enemy territory, which has a demoralizing effect on your soldiers. _________________
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